![]() Like other People Can Fly games, Outriders is more about the feel rather than the look. The intermittent scenes of normalcy add a layer of depth that enriches the game. The characters feel wildly different from each other, with some offering a return of innocence to this world and others showing off the brutal reality of what it’s like to stay on top when the rest of the planet wants you dead. The fast-paced, action-packed moments convey the need to keep moving, and those moments are even starker thanks to calm-before-the-storm story sequences that introduce the characters along the way. While the beginning sequence goes all-in with the action, the true start of the story kicks in soon after and goes hard on the fight-or-flight instinct in a new world that challenges what it means to be a survivor. Outriders begins its adventure with a cutscene heralding the arrival of humans on a new planet called Enoch, a world that was meant to be their salvation brimming with promise as a fresh start for humankind. It also has the subtle, dry humor that People Can Fly is known for, especially to Bulletstorm fans. That action coincides with a tale that rests within sci-fi fantasy but holds a modicum of truth regarding human instincts and how we react when there is nothing left to lose and everything to lose at the same time. That storyline is more immersive than I expected, and while it takes about an hour to really pick up momentum, it eventually becomes a cacophony of in-your-face action. The entire adventure is macabre with a dark narrative that centers on survival, the ability to adapt, and the journey to prove you're the biggest badass on the playground. I love shooters and RPGs, and Outriders amalgamates these genres perfectly. Despite launch day connection issues, I couldn't put Outriders down and after running two complete character builds through the main story and endgame content, I'm happy to say that this game has lived up to every one of my expectations and hopes. Outriders is an explosively chaotic looter shooter that pulls from the best of the best of People Can Fly's previous games while offering a new tale that takes some seriously wild turns. ![]() Pick up my sci-fi novels the Herokiller series, and The Earthborn Trilogy, which is also on audiobook. Subscribe to my free weekly content round-up newsletter, God Rolls. Stay tuned.įollow me on Twitter, YouTube, Facebook and Instagram. Still working on my Trickster, and I can see I have a long, long road ahead of me to get all four characters to max. I’m enjoying it thus far and am having trouble putting it down. Outriders has the good fortune of being a fun game that was marketed extremely well to its core playerbase, and beyond. It’s just…smart to make more content for a popular game. I maintain the Outriders will most likely make post-launch content in the end, and they’ve hinted that they’re willing to do so “if the demand is there.” From everything we can tell, the demand will be there, but just because we could get new DLC missions or classes, I don’t think that breaks the “live service” promise. It’s easy to see how its original early December release could have been much worse with everything else out in that era, and now, its only real competition is Monster Hunter Rise, but that’s only out on Switch, so it’s not even a direct rival. We don’t have day one sales information for Outriders yet, and it’s unlikely Microsoft will share how many are playing on Game Pass, but Outriders seems like a well-timed release for a relatively dead time of year (after several delays got it here). But with, you know, guns and superpowers. They’ve done linear levels better than Godfall, and they emulate the best aspects of the grandfather of all these games, Diablo. The game has taken essentially the same concept as Anthem (alien planet with weird anomaly storms) and done it better than BioWare did, the supposed master storytellers. It is genuinely impressive that Outriders has managed to dramatically outperform a game like Avengers at launch here, given the weight that Marvel and its iconic characters have behind them, while Outriders is creating an entire world and cast from scratch (and a pretty good one, I’d argue).
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